Does the matchmaking system in this game really work?
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Does the matchmaking system in this game really work?

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Ready your characters, sharpen your reflexes, and prepare yourself for the greatest hero battle the Nexus has ever seen. Ranked play in Heroes of the Storm offers the greatest challenge within the Nexus, with unique end-of-season rewards for those who climb the tiers. There is a player level requirement of 50 for ranked games, so as soon as you’ve unlocked and leveled enough characters, it’s time to fight for your place among the legends.

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But does the long-awaited sequel add anything more than enormous flurries and drifts of snow? I donned my thermal underpants and went to war. The soothing click-click of the mouse is drowned out by the death rattle of machine guns and the occasional whirr of a brain cog is lost in the audible violence as the Eastern Front repeatedly explodes. Given the setting, the constant barrage of noise makes sense.

The number of men dying on both sides of the conflict is terrifying, and the focal points of each map are soon clogged with bodies and the smoking ruins of machines. Zoom in close and the grisliness of the scene is more apparent — explosions make meat of soldiers, and the dying crawl and stagger. The constant stream of allies and enemies pouring across many of the campaign maps, the planes and mortars shrieking overhead, and the battles occurring at the periphery all contribute to the sense of a larger conflict.

There are times during the campaign when Company of Heroes 2 is so determined to show the scale and set pieces of war that the player takes the role of spectator, following the occasional signpost and using or collecting equipment as and when a commander swearily barks instructions. All of this combined to make my first impressions underwhelming.

More men for the meatgrinder and no reason to care for the consequences. I debated whether or not it was worth writing a short paragraph about a bloody menu, but here I am, writing that paragraph. It looks more like a digital storefront than an actual game, advertising its cosmetic wares, double experience events and broadcasting possibilities.